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| Reliability HotWire | |||||||||||||||||||||||||||||||||||||||||||
| Reliability Basics | |||||||||||||||||||||||||||||||||||||||||||
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Using Pools and Crews in
System Analysis (Part I)
In order to make system analysis more realistic, you may wish to consider additional sources of delay times in the analysis or study the effect of limited resources. As an example, you can utilize a repair distribution to identify how long it takes to restore a component. The factors that you choose to consider in this time may include the time it takes to complete the repair and/or the time it takes to obtain a crew, spare part, etc. While all of these factors may be included in the repair duration, optimized usage of these resources can only be achieved if the resources are studied individually and their dependencies are identified. In Part I of this article, we will examine the utilization of crews in the system analysis. In Part II, which will be presented in next month's issue of the Hotwire, we will deal with spare part pools as well as including pools and crews together. As an example, consider the situation where two components in parallel fail at the same time and only a single repair person is available. Because this person is not able to execute the repair on both components simultaneously, an additional delay will be encountered, which also needs to be included in the modeling. One way to accomplish this is to assign a specific repair crew to each component. Utilizing Crews BlockSim 6 allows you to assign one or more maintenance crews to each component via the Block Properties window, as shown in Figure 1. Note that there may be different crews for each action, i.e. corrective, preventive and/or inspection.
Figure 1: Block Properties window A policy needs to be defined for each named crew, as shown in Figure 2.
Figure 2: Crew Policy window This policy identifies basic properties for the crew, such as:
Example To illustrate the use of crews in BlockSim 6, consider the deterministic scenario described by the following RBD and properties.
Figure 3: Sequence of events using crews The System Up/Down plot in Figure 3 illustrates the sequence of events, which are:
Figure 4 displays an example of some of the possible crew results (details) and these results are discussed next.
Figure 4: Crew results shown in the BlockSim 6 Simulation Results Explorer Explanation of Crew Details
Note that crew costs that are attributed to individual blocks can be obtained from the Blocks reports, as shown in Figure 5.
Figure 5: Allocation of crew costs How BlockSim Handles Crews
Multiple crews may be available to perform maintenance for a particular component. When multiple crews have been assigned to a block in BlockSim, the crews are assigned to perform maintenance based on their order in the crew list, as shown in Figure 6.
Figure 6: A single component with two corrective maintenance crews assigned In the case of more than one crew being assigned to a block and if the first crew is unavailable, then the next crew is called upon, and so forth. As an example, consider the prior case but with the following modifications (i.e. Crews A and B are assigned to all blocks):
The system would behave as shown in Figure 7.
Figure 8: System up/down plot utilizing two crews In this case, Crew B was utilized for the C repair since Crew A was busy. On all others, Crew A was used. It is very important to note that once a crew has been assigned to a task it will complete the task. For example, if we were to change the delay time for Crew B to 100, the system behavior would be as shown in Figure 9.
Figure 9: System up/down plot with the delay time for Crew B changed to 100. In other words, even though Crew A would have finished the repair on C more quickly if it had been available when originally called, B was assigned the task because A was not available at the time that the crew was needed. Additional Rules on Crews
In Part II of this article, which will be presented in next month's issue of the Hotwire, we will take a look at utilizing spare part pools. | |||||||||||||||||||||||||||||||||||||||||||
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